Why Mortal Kombat failed 30 years ago: the history of the most popular fighting game

(ORDO NEWS) — Mortal Kombat is known all over the world today – for many it is a favorite party game, and for someone it is a chance to remember a distant childhood.

Mortal Kombat has been around for a long time, but it wasn’t until the advent of consoles that it gained real popularity. After the era of slot machines, this game could remain in the margins of history.

In another universe, Mortal Kombat, which turns 30 on October 8, is part of a junkyard of forgotten early 1990s fighting games that were desperate to bring bored teenagers back to the arcades like a failed carnival barker

But in this universe, Mortal Kombat is the most popular, despite its brutality, fighting game of all time. That is why at the very beginning of his formation he failed.

Why Mortal Kombat failed

It’s impossible to discuss Mortal Kombat without also talking about Street Fighter II. The first Street Fighter game in 1987 helped capture the essence of the modern fighting game. But it was its sequel, Street Fighter II, that polished the template to a shine.

The roster of playable characters has grown from two to eight perfectly balanced characters, many special moves have been added, and the rougher parts of the gameplay have been smoothed out.

Released for arcades, Street Fighter II practically printed money, single-handedly breathing new life into the drab malls. Of course, many copies of the game followed. Many of them were terrible. Most of them quickly disappeared into obscurity.

Mortal Kombat was not among them. Mortal Kombat wasn’t the first arcade game to feature gore or use a special animation technique, but it combined all the ingredients in a dark and dark story world that makes the colorful, cartoony world of SFII feel a lot less appealing by comparison.

The creators of Mortal Kombat – a small team of 20 people led by computer science alumnus Ed Boon and comic book artist John Tobias – chose a group of unknown martial artist actors to create the game’s characters.

Daniel and Carlos Pesina, Richard Divisio, Ho Song Pak, and Elizabeth Malecki were paid about $50 an hour to perform various martial arts moves in front of the camera, assuming poses so that keyframes could be extracted and converted to animation via video.

However, at some point, the cruelty of the game played a cruel joke on her. Mortal Kombat even wanted to be banned at the legislative level.

All because of the game’s ad, which said: “Do to others as you would like them to do to you. In this case, tear out their spines and internal organs.”

But despite the lack of advertising, MK was able to soar to unprecedented heights, pulling all other fighting games with it.

The original Mortal Kombat from 1992 symbolizes video games at an exciting crossroads. This marked the last true arcade boom and the rise of consoles.

This meant the maturation of video games, or at least a demonstration of the fact that not all games should be aimed at a children’s audience. Digitized sprites, while outdated today, also represent a bridge between the flat, hand-drawn sprites and 3D graphics that will emerge a few years later.

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